Opinions
needed about my project
Date: 11/16/99
From: Sabre_Edge
Hey guys how's it going!
Last time I asked this I got alot of responses and examples of worlds
to use but only a few of you expressed how they expected to experience
an alternate history world. So this time I'll keep the question more
focused.
I would like to know from you guys what you think exploring the PC
worlds would consist of. How would you want to experience the worlds.
The game is planned to be an RPG(role playing game)/Adventure.
What do you expect you should be able to do?
What would disappoint you if it were left out of the exploring experience?
Now a question directed strictly to the females here:
Exactly what would turn you off to such a game, and what has been missing
from standard RPG's in your opinion.
We are striving for a game that does not fall into the stereotypical "male" centered
games of the past that emphasize hack-and-slash, we want a well-rounded
game that appeals to all but fulfills every Slider's fans dream.
Every Single response we get from these posts is used to determine
the best course of action, so please be very open and honest in your
responses. Feel free to contact me via E-mail or during chats also
if you don't want everyone else on the board to read your post.
Thanks for your time,
OUT!
P.S. and off topic,
I can't BELIEVE the Bossman is the number one contender, what the #@%^!!!
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P.S.
Thanks for the world ideas...
Date: 11/16/99
From: Sabre_Edge
we really appreciate your efforts. It may not have sounded that way
in the article above but we do.
Thanks again
SE
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Well...
Date: 11/16/99
From: Brand_S
- Make it playable offline.
- I suggest the interface be something like the first 6 Final Fantasy
games, if you're familiar with them. Or better yet, Chrono Trigger.
They should move around this way and exchange dialogue this way.
- Give the Sliders the option of talking to each other, maybe on a
sub-screen.
- Give the option of taking any given team lineup that's been on Sliders.
Maybe also a "Create Your Own Slider" and a "Choose
Your Own Team" option.
- I consider the following characters a must. Make them recurring characters
on some of the worlds: Conrad Bennish Jr., Elston Diggs, Logan St.
Clair, Ross J Kelley, Hurley, Quinn's Family.
- Try to give the fighting a backseat role and make this game a thinker.
- Make it a big game. If I beat it within a week of buying it your
ass is mine!
- Give us the option of playing as one Slider at a time a la Secret
of Mana.
- Make the timer an important issue. Have us decide the person who
has it during the stay on that world. I recommend using a real-time
counter in the game to simulate the timer.
- Make the vortex look cool.
- Credit me for these ideas. ;-)
- Randomize the order of worlds.
- Make a "Luck of the Draw" world and give the Sliders the
option of stopping their quest there and cutting their losses. After
all, if I didn't play the Lottery, and I was a Slider, I'd stay there
and give up searching for home.
- Include (as an option) some of the sliding teams in some of the current
Slider spinoffs just to get on the good side of fanfic writers. I'd
like to play as Stuslide's team!
- You'll probably have to forgo storylines that extend beyond one world.
That's fine with me.
- Make it very possible for the Sliders to die, miss the slide, or
stay behind. Also, let the rest of the team go on without a certain
Slider if they have to.
- Doubles!
I hope that helps.
S
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A
female's perspective
Date: 11/16/99
From: jersey_slider
Don't make all of the women look like Lara in Tomb Raider, You probably
know exactly what I mean. The women can where normal sized clothes,
they don't have to be half naked. Sorry guys, but I can't stand that.
Make all of the characters as creative as possible in their own way.
Make it so they can survive on their own, but in a group setting, they
are excellent to work with and can offer something the others can't.
Have intelligence be the number one factor, not muscles. Don't let
the women get out of a sticky situation by simply having a pretty smile.
Have situations where smarts and not fights solve the problem.
Have an array of possibilities for one world. Have different results
based on the decisions made by the group.
(i.e if they make a left turn, something happens. If they make a right
turn instead, something completely different happens.)
With exploring different worlds, the group should look into the history
to see how it differs. Should the group get involved with the world
or should they lay low? What are the unintended consequences from their
decisions? They may try to help, but in the long run, will they make
the situation worse? Not everything in life always works out for the
best.
That is all I can think of for know. If any ideas pop into my mind,
I'll let you know. Good Luck with everything. I'm glad that people
want to see what the fans think before they produce something. Thanks
for considering our opinions.
Talk to you soon,
Jersey_Slider :)
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Female
outlook...
Date: 11/16/99
From: CaptMaggie
The one thing that would REALLY turn me off would be if you didn't
have a choice of male or female characters. That's one thing that annoyed
me about the X-Files Game, that you could only play a guy, so girls
felt a little weird... (consitering he was supposed to fall for a female
cop...) That would turn me off. Also, if you do have females, another
thing would annoy me would be if you didn't get the same advantages
as guys do. We can kick butt, also!! :-) I think that would be about
it that would make me unhappy about the game.
CaptMaggie
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More
two cents.
Date: 11/16/99
From: Nobuyuki
Make sure that buildings, landmarks, etc., remain in the same location
on each world, but don't necessarily exist in the same form. Ex: From
the Pilot, Lincoln's statue was replaced by either Stalin or Lenin,
I can't remember which. However, the statue was in the exact same place
on the world. It just had a different form. This doesn't mean that
a statue must exist in Golden Gate Park on each world (Heck, there
might not even be a park on some worlds).
Make sure that the characters have a backup plan if they don't make
the slide, such as a spare timer somewhere that NPCs (nonplayer characters)
could tell you about. Imagine a world where an alternate Quinn gave
away timers for a price. Perhaps a world where a non-portable sliding
machine was built that would take you to a world where you would be
able to find a new timer.
Other recurring NPCs for your consideration: Pavel the cab driver
from season one and Hal the bartender.
Different characters should have different skills when dealing with
the environment. Examples could be modeled after the show's characters.
One example could be a Quinn type character who is intelligent with
sliding technology and is combat able when need be. An Arturo type
character could be sliding intelligent but is very poor at combat.
A Wade type character could be good at communicating with NPCs of other
Earths. A Maggie type character, on the other hand, would be good at
combat, but her conversation skills and sliding intelligence would
leave much to be desired.
Saving the game should be limited to certain points, like at the hotel
or when something major is about to go down. It's not as challenging
if you could save the game every step of the way.
I hope you like at least some of these ideas!
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Extra
Sliders.
Date: 11/16/99
From: Blinker
Leave a few spots open on the team, so you can bring along NPCs from
various worlds.
- Blinker 7:-/
http://welcome.to/gate_haven
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Another
timer suggestion.
Date: 11/16/99
From: Nobuyuki
I just thought of this. A realtime countdown for the timer in the
game might be hard to do, because you might not have enough time on
some worlds and far too much time on others. Maybe you should either
give a set time limit that is the same on each world or not hit real
time until certain points, such as being chased through the streets
while you're trying to reach a person or location. I know these don't
sound too realistic, but a game does need playability.
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AHEM,
Date: 11/16/99
From: HunterD_Raven
most of the best ideas have been said.
BUT i must disagree with Brand_S
I HATE games it takes forever to finish, i still have an old Dragon
Warrior or something from Nintendo i got and never finished the game
because it got boreing.
SO have a compromise, you have an overall mission (get home)
and mini-missions on each world, like get timer, help this world do
this, find this slider, stuff like that.
So you can play partly and feel you have finished somewhat and still
have a major mission
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My
Reply ...
Date: 11/16/99
From: SLIDER5
"What do you expect you should be able to do?"
Explore a library, read at least the headlines of that day's newspaper,
just to get a feel for what's different about this world's alternate
history. We should run into people who will either be antagonistic
or will help us understand this earth's history.
As far as the timer goes and how long we have on each earth .... I
think you should definately have a timer. But it may be difficult to
determine how long you stay on each earth. Maybe make it random, but
never longer than 1 hour or something like that (I realize that on
the show it could be days, but that wouldn't work in a game!)
Give us decisions to make that have good or bad consequences. If bad,
give us a chance to escape somehow!
Those are my main thoughts for now. I agree with those who said make
it a THINKING game (not a shoot-em-up all the time).
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Hmm...
Date: 11/17/99
From: VirtualDimension
... I DESPERATELY hope this is real -- that there really IS a Sliders
game in the beginning stages. I'm not one to really give world ideas
out, but here are some of my opinions (sorry if I'm repeating anything
someone else wrote -- I didn't have time to go through and read them
all) :
1) RPG? I love rpg's, like Final Fantasy, but I don't see Sliders
as an RPG ... whether a "shoot-em-up" (Kromaggs) or a regular
FF-styled rpg, Sliders should really be adventure only.
2) It would be nice to have parts in the game where some real interaction
comes in. For instance, before getting in to the vortex in one world,
the Sliders need to go through a car chase and slide in from there,
so you would have to have a "race" simulation.
3) Please don't make it exclusively for On-Line playing ... many Sliders
fans don't particularly care for that, but it would be great to have
the on-line feature with the game.
4) Let us have a long wormhole simulation. Maybe another arcade sequence
could be an anomoly in the wormhole that lets the players "experience" the
sliding ...
5) DO NOT MAKE IT A HACK-AND-SLASH GAME! If that's what it will be,
I know I wouldn't buy it -- there are far too many of those as it is,
what point is there in making another!
6) Puzzles -- make it intelligent, and challenging.
7) It should be like the 1st season, if not set in that season.
8) Ensure that there will be alternate histories, but also fascinating
science-fiction concepts.
9) Keep us updated of the status of the game, and provide screen shots
frequently .. If you don't know where to post screen shots, you can
always send them to me, and I can post them on my website :) -- virtual_dimension@hotmail.com
.
Hope I helped.
---V I R T U A L - D I M E N S I O N---
virtual_dimension@hotmail.com
http://www.geocities.com/virtualdimension/
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Important
Timer Factor
Date: 11/17/99
From: TemporalFlux
This may have already been mentioned...but there is an element I haven't
seen in the responses to this posting. In most RPG type games, your
weapons are upgradeable...allow me to suggest a variation on that.
Just like in the show, the timer should be upgradeable as they progress.
By this, I mean adding in tracking functions, coordinate placement
functions, etc. This would be a good way to set up the game to go in
different directions...for instance, if you don't get the tracking
function when you should, then you are cut off from following someone
later on and you miss out on that adventure and what it yields. Also,
I would suggest shaking things up a bit...for instance, a Slider being
switched out with his/her scheming double at one point. In this way,
the game has two options. If you later find the insert coordinate function...you
may be able to back track and find your original Slider. If not, you
have to finish out the game with your new rogue member...who may not
always work with you.
I also see a possibility of getting control of a Manta Ship at one
point (ala the mandatory AirShip in every Final Fantasy Game). I wouldn't
make that a large part of the game, though...maybe just a one world
thing. More than that could take away from the game.
Aside from that...there are a few other options. Vortex as a shield/weapon.
If you find an uncorrupted timer, you can set it on a one second time
limit...open it up to catch bullets...then one second passes and it
spits them back out at the person who shot at you thanks to the return
function. Maybe that could be a special weapon...but one the player
would have to think about the application of (i.e. It isn't readily
apparent you could do that). Also, just as in most RPG's, you start
out in a small area to later expand to a greater world...here we have
our geographic spectrum stablizer getting switched or malfunctioning
(ala "Double Cross").
And of course...the final level. The Sliders sliding onto the set
of Sliders in LA where we get to see Quinn beat the hell out of Peckinpah
just for the heck of it. ;-D
Tf
temporalflux@hotmail.com
http://www.dimensionofcontinuity.com
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Female
opinions (too long)<grin>
Date: 11/19/99
From: Yeontoo
Dear Sabre-Edge,
I did chat with you a couple of days ago at length about this, but
you wanted it written down. So I'll try to remember all I said. If
I forget something, it Doesn't mean I've changed my mind, just means
I lost it! :)
First off. Let the ladies wear clothes. The type with more than a
foot of cloth! Normal sized bodies too. Though the guys may like Daisy-Maes,
(you get the picture)...
Second, Most of the time, let brains over Brawn win the day. No offense
ladies, but we just aren't as strong physically as a man. BUT, also
have some things where brawn is required too. (sorry, if that sounds
like a double standard)
Third, Stereotyping women into simpering idiots won't work, but don't
be too feminist either. (don't you love that distinction?)
Fourth, alot of ladies don't play many RPG games because of the obvious
distasteful traits above, and therefore would appreciate simplified
instructions to begin, (but don't forget the dude that plays all day).
Alot of suggestions above mine are great. A game I can play offline
would be super, I can only tie up my phone line so long during the
day.
I'd also like to play with someone else online when I do get to come
online.
Look to the people who play lots of games for specific suggestions.
Blessings
Yeontoo
ps. See you at the beach!
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Original URL http://www.scifi.com/bboard/browse.cgi/1/5/545/14852
Nominated by Sabre_Edge
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