Something
that dawned on me (SR)
Date: 06/13/2002
From: Slider_Quinn21
There's something that I was wondering about the timer(and I'm too lazy
to see if there's an entry for it at the DoC).
Now, in the Pilot, we all know why the Sliders got lost. Quinn opened
the vortex too early, which reset the timer and loses the way back to
Earth Prime.
Now, I know that the original timer didn't have the capability of assigning
coordinates, but something started to bother me.
The original timer couldn't store coordinates, but it has to have some
sort of storing capability to remember its original world just because
it remembered to come back to Earth Prime after Elvis World.
So, I guess my question has to do with what happens when the timer
resets. Quinn wasn't stupid. He knew that there were several parallel
worlds(on Ice World, he knew there were at least four. And I think he
always knew there were millions, he was just trying to make the others
feel better with his "six" talk).
And, I don't think he would've added a manual switch to the timer if
he didn't intend on using it (Did he actually need to "start up
the vortex" or could he have just pressed a button?).
So, I guess my question (finally!) is when the timer actually resets.
Because, the way I see it, the timer had the capability to go to a certain
world its programmed to go to before it could store coordinates (because
the Sorceror did it in "Mystic"), and I think that the timer
would've went straight home.
Have I confused everyone yet?
Basically, did the timer reset BEFORE Quinn turned the dial?
Because, the way I see it, the timer would've remembered that the Sliders
were supposed to go home, even though the gateway was opened early.
Of course, right after the vortex opened, the timer would be reset,
but (again, the way I see it), the timer should've at least made one
more correct vortex.)
But the way it happened, the vortex went somewhere else.
So, if I haven't confused everyone, can someone try to explain this
to me. I'm pretty sure I'm wrong in my theory (I have to be), but here's
one last question that would answer everything if you didn't understand
anything before...
If, in "Pilot", Quinn had entered coordinates to Earth Prime,
would they have still ended up on Russia World.
If the answer is yes, then the timer actually resets BEFORE the vortex
opens.
If its no, then the timer resets after like I've always thought, and
they ended up on Russia world because of a problem with Quinn's timer...
Anyone? TF?
Quinn
http://slidersweb.net/otherworlds/214
PS-If I've confused everyone, I'll try my best to try and repeat myself
as best I can :-)
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Um,
an answer. I think.
Date: 06/13/2002
From: DieselMickeyDolenz
There's no answer for BT!
As I understand it, the opening of the vortex early corrupts the timer's
memory, so it does posess at least storage for one set of coordinates.
There's no electronic or computer-related explanation for why that should
*have* to be so, but we see later in the series that it's a rule for
*all* sliders, not just those using Quinn's limited design.
From what we see in the first few episodes, it seems that Quinn's timer
only calls up the coordinates for the next world (or return trip) when
the timer reaches 00:00:00. Since the timer had not reached 00, the
coordinates were not called up, and our heroes went to Russia world
instead of home. Opening the vortex early requires tremendously more
energy from the timer than waiting for time to expire (I've never heard
a satisfactory answer for why that would be, either). That extra strain
might create a power surge that could corrupt the timer's memory.
Now, what can we take from 'Into the Mystic'? The Sorceror is able
to "pre-set" the timer to return to Earth Prime. So the original
timer had the ability to store multiple coordinates, but no way to manually
enter them or to call up a specific stored set. Only the with the Sorceror's
equipment was that possible. But where did the Sorceror get the correct
coordinates? Weren't they corrupted in the pilot? Maybe not. Maybe opening
the vortex early only corrupted the timer's *access* to its memory,
and maybe only for that slide.
As I said, this still doesn't address why other Sliders would have
the same restrictions. More experienced Sliders, such as the Egyptian
royalty from Slide Like an Egyptian, would certainly know how to construct
a better timer. One that doesn't get corrupted from opening early. It's
almost as if the thinking on the show went from a design problem to
the idea that sliding windows are a physical law of sliding.
Now that I've confused myself sufficiently, I think I'll stop.
DMD
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Makes
sense, but...
Date: 06/13/2002
From: Slider_Quinn21
There's no "but" about how much BT sucks!!!!
I agree that there probably wasn't enough information on the show,
and once Torme was out, all bets were off. We can safely say that SOMETHING
would've been explained had Torme been in charge, but we'll never know
what...
My thinking is that, no matter what happened to the timer, the effects
of it wouldn't have happened until AFTER the slide. Or, at least, after
the vortex opened.
Now, Quinn knew that multiple dimensions existed. That's safely said.
He also knew that he couldn't access his own coordinates. So, I think
that he knew that he'd have to slide from one world, back home, and
then to the next. While that's inefficient, exploring-wise (oddly enough,
randomly sliding would cover the most area in the shortest time), that's
how he had to have seen it. Its obvious that Smarter Quinn slid this
way.
So, Quinn had to have built the timer (or at least manipulated it)
so that that's how it would work. Whether he's activating it manually
or whether he's allowing the timer to "suck" him back in.
That's, at least, how he understood it.
So, wouldn't the timer only know of one place to go? Wouldn't the timer
have enough energy to make one last slide? Because the way the show
seems to work, the timer was reset completely, lost the coordinates
to Earth Prime, and chose a whole new Earth to travel to as or before
Quinn turned that knob.
That just seems like a lot to happen BEFORE the energy is used. If
its all about an excess use of energy, wouldn't all the problems happen
AFTER the vortex is created. And wouldn't the timer only know of one
place to go before all that happens? Wouldn't it take more energy to
find a new world than to just use the stored coordinates.
Now I'm confused... :-)
But more questions now. Now, I know the answer to all these would be
"Because there wouldn't be a show if it worked differently"
but try to think differently
Why would Quinn bring the timer with him, if he really didn't need
to? All other tests indicated that there was no need for the timer,
except to OPEN the vortex. The basketball didn't need the timer to come
back. And he certainly didn't need it for any other reason but to know
how much time he had left. But its not like he had any choice when to
leave.
Was it just like a watch to monitor his time on each respective Earth?
Why chance breaking it?
Quinn
http://slidersweb.net/otherworlds/214
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Smarter
Quinn and more
Date: 06/13/2002
From: DieselMickeyDolenz
but not more BT. Enough already!
>>Wouldn't it take more energy to find a new world than to just
use the stored coordinates.
I think it would. And once long ago I made a post suggesting that this
was why the timer fried when a vortex was opened early. And it's not
inconsistent with my earlier answer, at least it isn't meant to be.
If the coordinates for Earth Prime were in a memory chip rather than
being actively used by the timer when the timer is manually triggered,
the timer would have to open a wormhole to a random world. Creating
that wormhole would require additional power and end up corrupting the
memory. The automatic setting doesn't have the same results, because
it automaticly loads the coordinates back into the processor *before*
opening the vortex.
As far as what Quinn knew he'd have to do to get home. I think you're
giving him too much credit. I think it was his intention to always return
to Earth Prime following each trip through the wormhole. If he'd had
several sucessful trips through the wormhole and back, he probably would
have added more capabilities, but I don't think he had any idea that
he might need to travel to multiple worlds before returning home. Smarter
Quinn seemed to travel the same way, I thought. He went from his home
world to Earth Prime and when his time was up, he went back home. When
Quinn asked him if he could choose which earth he travelled to, Smarter
Quinn's response was, "No. At least, not yet."
Regarding why Quinn took the timer with him. I've asked the same question
myself. Since the way things worked with the basket ball and the trip
to red-means-go world suggest that the timer is irrelevant for getting
home, I have no idea why you'd even want to bring it. We never see Smarter
Quinn's timer, so maybe he's also smarter there, too.
DMD
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When
confusion abounds...
Date: 06/13/2002
From: ThomasMalthus
...BT is sure to be there!!
TM steps in to make some very confused comments.
I don't know anything about the technology of the timer so I'm avoiding
that topic like the plague. But as to the subject of why Quinn took
the timer with him...he might not have meant to.
I haven't seen "The Pilot" in a while, but didn't the vortex
that took our Sliders to Iceberg World just envelop the three of them?
Maybe Quinn didn't mean to take the timer with them and he was going
to leave it in his basement until the vortex sucked the three of them
(as well as Rembrandt and his Caddy) to another world.
Now, he did take the timer with him on his first slide, so that does
undercut my theory a bit. Still, perhaps he wanted a portable piece
of the sliding technology he had created, just in case something did
go wrong.
One thing I've never understood is, how can the timer itself open wormholes?
Don't portals have to be opened by the sliding equipment in Quinn's
basement? Because if the timer can do it by itself, why even bother
to have the equipment?
Just another point to ponder.
ThomasMalthus
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TM's
right (more)
Date: 06/13/2002
From: Slider_Quinn21
But BT is never right. Not even about sliding theories!
I forgot about the eveloping. He really may not have meant to bring
it. And he brought the timer with him on Elvis world just in case. Maybe
he thought he'd need it to return for some reason.
DMD...
Maybe I do give Quinn too much credit. But here's something to ponder.
Smarter Quinn was on his 10th slide, right? Maybe 6th, I don't remember.
And he knew about the helix thing, right? So, why didn't Quinn know.
This was his second. And I don't see Quinn (smarter or not) doing a
whole lot of repair in between slides.
Was Smarter Quinn that much smarter than our Quinn? He really might've
been. Quinn seemed to stumble upon things. But if that's true, why did
he and Arturo find out what was wrong three slides later?
I think that Quinn and Arturo should've stepped in when Rembrandt demanded
they open the vortex. The technology was too experimental and it had
already acted strange twice (sucking them in and then moving to suck
Rembrandt in). And Quinn knew something was very important.
He should've looked deeper into the timer before testing it again.
So, back to DMD's thought. Maybe Quinn's nowhere near as smart as Smarter
Quinn. Or maybe he's just way too naive. Either way, Quinn moved way
too fast.
So, DMD, you're saying that if you stored coordinates, and then reset
your timer, your slide would work and then you'd lose everything and
have to slide randomly?
That kinda makes sense. You're also saying that everything is wiped
out as Quinn turned the timer early. That also makes sense.
But it begs the question again. If Quinn was so close to figuring out
all that (Summer of Love), why didn't he even think about not doing
it?
Its too bad...
Quinn
http://slidersweb.net/otherworlds/214
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A
hard question to answer
Date: 06/14/2002
From: TemporalFlux
So I'll take the easy parts first! :-D
Other Sliders weren't necessarily bound by the "recall" rule
per se'...at least not to the point of getting lost. In the case of
Rickman for instance. While there is some argument as to exactly when
he advanced his timer eliminating slide at will, we do know Rickman
advanced his timer at some point (the chip burn out in Other Slide of
Darkness coupled with the "same rules now" mention in Dinoslide).
The thing is that Rickman's timer had a huge memory storage capacity.
Rickman had the coordinates for every world he had been to...including
his home (Exodus earth..err...asteroid field). The problem he would
have in missing a slide window after his advancement would be that he
couldn't slide again for 29.7 years. This was a power problem...not
a coordinate problem. However, there are other qualifications there
as well...Rickman had a much bigger power chip than anyone else. He
could do more non-equipment supported sliding before his timer would
ultimately burn out (and I'll cover the "basement" equipment
role in a second).
Next we have the Egyptian timer. I do believe they would have the technology
and foresight to give the timer a more massive memory to hold coordinates...but
what was the true purpose of the timer Quinn found? Going by the script,
this timer was stolen from the pharoah's possesions by the architect...and
the time was counting down to exactly when the pharoah's funeral was
supposed to be the next day. Coincidence? The Egyptian culture believed
in a journey to the land of the gods after death...enter the timer as
a headpiece for a sarcophagus. A timer built for a one way trip...sending
the pharoah back out to the "gods". At least, that would be
my theory why that timer possessed the same limited (or maybe even non-existant)
memory capacity like the original timer.
But now we have our real question...what is the recall feature and
how does all this equipment work. Well, this is an ever revising line
of thought with me. There are so many minute details that can make a
crucial distinction to the interpretation that it is hard to sort out
and keep cohesive.
DMD has already hit several of my thoughts on the subject. For one,
I believe Quinn had set up a system that could only work basically one
way. No real redundancies in place. In effect, this creates a situation
similiar to a computer. With Windows, if you turn off your computer
without going through the shut down procedure...the next time you turn
your computer on, there is a scan to see if any files have been corrupted.
Quinn didn't go through the procedure he had set up...he confused the
system in his timer...and some files became corrupted (namely the limited
memory that held the coordinates for home). However, that information
wasn't lost...it was just no longer accessible without special equipment.
In fact, this became a plot point in "Double Cross". Using
Logan's computer, Quinn was actually able to reconstruct every coordinate
laced in his timer's memory...one of which should have been the way
home for him. They just never had the opportunity to complete the search.
But what about recall? Well, it has also already been noted that you
don't need the timer to be recalled. I don't know if I really believe
that...and there's one reason why which I've thought about recently.
How did the vortex find Quinn outside of his house on Elvis world? He
slid in from the basement...but the vortex opened outside and sucked
him back? Also...there was no burst from the timer opening it...it just
appeared.
Under this new thought, believe the basement equipment connection comes
into the recall function.
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Blech...Part
2
Date: 06/14/2002
From: TemporalFlux
Weird...computer screwed up and posted when I wasn't finished (and I
wasn't near the post or enter button...very strange).
Anyway:
Under this new thought, I believe the basement equipment connection
comes into the recall function. We clearly see that Quinn fires a beam
in his basement to open the vortex before sliding. The power is obviously
coming from the timer to do it. However, when we see the recall vortex
appear on Elvis world...the timer doesn't fire. How was the vortex opened?
Well...enter the basement equipment.
Quinn would have not have discovered quantum signatures yet. Not only
did he mention this new discovery in season four, but if he knew of
quantum sigs...they could have immediately went home by scanning themselves.
That leaves the timer. The basement equipment opened the retrieval vortex
and homed in on some signal created by the timer - a type of dimensional
"homing beacon" if you will. How was it sending it this beacon?
By recording the "coordinates" to Earth Prime in its memory
and transmitting back down the path it came through (which falls in
with my theory that weaknesses are left in the dimensional fabric after
sliding - hence the reason vortices so often opened in the last location
a vortex had closed on a given world).
Of course, this brings up the fact that Smarter Quinn did not have
a timer...or did he? Did we see inside all of his pockets? He could
have easily been carrying one. Without the timer present and a homing
beacon of some kind, though...we are left with a rather unpleasant notion
that somehow the vortex is either homing in on specific people (which
is a jump in tech in my opinion) or that somehow the vortex has a mind
of its own.
So basically...the timer was meant to operate doing one slide at a
time. The basement equipment was to give the ride back home. Once they
advanced the timer...not only did they corrupt the system (like a shut
down neglect), but they also caused the timer to suddenly have twice
the workload it was designed to have (Rickman's timer of course designed
to handled much, much more of a workload). Obviously this double use
of the original timer led to faster burn out and ultimately a system
of the Helix Spiral theory to conserve power.
This leaves the "pre-set" bit from "Into the Mystic"
(a follow up on the equipment revelation of "Eggheads"). How
did "pre-setting" the system help? What does "pre-set"
or "auto-set" even mean? First of all, I believe Quinn first
gained this line of thought in "Last Days" while working on
that basement equipment (that's why they didn't search for that answer
before that). They also abandoned after "Into the Mystic"
because they were left thinking it didn't work. In effect, I believe
what they were proposing was a "reboot" of sorts. Just as
Windows keeps an archived version of memory so you can start over after
some types of crashes...the timer could have worked in this respect
as well. By "auto-setting" the system, they were tricking
the timer into believing it was back at square one. This would re-establish
the "beacon" function...and with the help of the Sorcerer's
own vortex equipement, the path could be cut following the signal's
lead.
In any case, in some respects these are different theories than I've
proposed in the past. However, I thought I would float them to see if
they hold up to scrutiny. As I said...this is a difficult question and
always has been. The smallest overlooked detail can vastly change the
entire line of thought.
Tf
temporalflux@hotmail.com
http://dimensionofcontinuity.com
|
One
problem with your timer theory, TF
Date: 06/14/2002
From: Slider_Quinn21
There's more than one problem with BT, I'll tell you that!
What about the basketball Quinn sent through? He didn't send the timer
with it, and its very possible that someone picked the basketball up
and moved it(especially if someone was in the basement when it arrived).
I think that the equipment had some sort of detection system (like
you said) and it sucked up anything that slid through.
But what if the basement equipment was more advanced than Quinn thought?
What if they needed a beacon, but what if the beacon was the objects
(a basketball or a person)?
In other words, what if the equipment could detect the quantum signatures,
and it would suck up anything with the same quantum signature.
I always wondered what would've happened if the sliders had split up
after the Ice Slide (if it had gone the duration). Would two vortexes
open and suck them in to the same place, or would the first one just
suck everyone in?
Its definitely a controversy, but I love to read your ideas!
Quinn
http://slidersweb.net/otherworlds/214
|
One
more thing
Date: 06/14/2002
From: Slider_Quinn21
I'm not going to do a BT thing this time... Well, I guess I am! ;-)
I don't remember if it was ever said on screen, but do only humans
have quantum signatures?
Because that might throw my thoery out of whack...
I'm basically looking at "World Killer." The Slide Wave only
sucked up humans (wasn't there a dog on the "dead" world?).
All the cars, and buildings were still there.
Which leads me to another question. How the Hell does the vortex tell
whether or not its going to pick up inanimate objects. In the Pilot,
the vortex didn't pick up anything in Quinn's house, the house itself,
the fence, or anything else before getting Remmy's car. It didn't just
grab Remmy, it also grabbed his Caddy.
So, we know that inanimate objects CAN slide, but it seems to be completely
random.
The slide wave seemed to pick up only humans but it also picked up
clothes. If it only picked up humans, wouldn't that mean that clothes
would be left behind (kinda like the Rapture from the "Left Behind"
books)?
I know that there's no real answer, but its very strange. Even think
about almost every slide we see. We see it very "windy" and
we see leaves going all over the place.
We know from "As Time Goes By" and other episodes that the
vortex does "suck" people in at times. The way the vortex
manipulates leaves would make you think that leaves would be sucked
in too. But we never see it happen.
TF? ;-)
Quinn
http://slidersweb.net/otherworlds/214
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Quick
observation...
Date: 06/14/2002
From: Blinker
BT sucks harder than any vortex!!
> In the Pilot, the vortex didn't pick up anything
> in Quinn's house, the house itself, the fence, or
> anything else before getting Remmy's car. It didn't
> just grab Remmy, it also grabbed his Caddy.
> So, we know that inanimate objects CAN slide, but it
> seems to be completely random.
The way I always interpreted that, the vortex was only attracted to
and able to interact with moving objects. Not only does it float through
the blackboard, ground and fence without affecting them, but as soon
as it's outside it actually *changes direction* and makes a beeline
for the DeVille.
But there's no scientific basis for such a rule, so this is where I
leave it to greater minds than my own to rationalize one.
'night,
- Blinker 7:-P
http://slidersweb.net/blinker
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A
good catch
Date: 06/14/2002
From: TemporalFlux
And probably why I didn't go to the theory previously. I had forgotten
about the basketball while writing this last night, and it obviously
didn't have a timer with it. The only qualification I could offer is
that the basketball didn't "move" on the next world...at least
not outside of the basement. In that instance, the vortex wouldn't have
had to open anywhere else like the Elvis world incident...it opened
up at the same position and the basketball was just there to be sucked
in.
The problematic part you illuminated with recall and the theory I proposed
last night deals with the pull back feature. I didn't consider something
you brought up. The vortex obviously isn't pulling back everything in
the immediate area, so we're left to feel it is keying off quantum signatures.
Another thing Quinn discovered by accident and never realized he had
until years later? Very possible considering how the rest of this came
together.
As for quantum signatures, the way they have been used in general dimensional
fiction is that they are in everything from a given universe. Every
molecule from each universe "vibrates" at a frequency native
to that singular dimension. These "vibrations" are also what
keep the dimensions separated and how they are all in the same place
at the same time. So anything from Earth Prime (organic or non) would
have the same quantum signature...and nothing outside of Earth Prime
should have that same signature.
A similar principle was used to sort out the World Killer mess...but
it was more of a broad stroke. In World Killer, they scanned for "sliding
signatures". Basically, this laid out that anyone who had traveled
between dimensions would be "marked"...in effect, carrying
some of the new "vibrations" from the alien dimension on top
of their own native "vibrations" (but never enough to mask
out their native). Why use such a broad stroke? Well...our Sliders had
to go back to the empty world too lest they break their sliding circuit
(introduced in Invasion - they can only slide out from the world they
landed on when time is up). In order to slide out with the residents
of empty earth, they had to use something that would take them too.
We're also left to believe that the slide wave and recall takes back
anything on your person along with you. To have it otherwise could get
very messy...including one issue brought up long ago about "sliding
abortions" as a result of World Killer.
Given how quickly Quinn took to this idea of sliding signatures in
World Killer (the broader stroke than quantum), it could be this is
basically what he used in his recall feature. Recall was pulling back
anything that slid recently...then he refined it World Killer to pull
back anything that had ever slid at all (a more sensitive approach).
On the moving vortex and objects entering, I believe that the vortex
only exerts a certain amount of force in taking in things. In other
words, enough to take a person or something moving in that general direction...but
not enough to pull up a rooted bush or a chalk board that won't fit.
As for changing direction for Rembrandt's car...well, I look to Lipschitz
Live. It's mentioned there that the vortex has a magnetic anchor. Well...when
the power was amped on the vortex in the pilot, I believe power was
drained from the anchor to accomodate. So, the vortex began to move
forward...and once outside it found Rembrandt's car. An old Deville...the
good kind when they made those things solid metal. ;-) Given that one
car probably more to attract to than anything else in the area...the
vortex began to drift that way with it's moving magnetic anchor. Just
a theory, but makes ya wonder...
Tf
temporalflux@hotmail.com
http://dimensionofcontinuity.com
|
Someone
ask for me?
Date: 06/15/2002
From: Recall317
This conversation is dizzying for me! Every other sentence has the word
"recall" in it. I guess that's what I get for naming myself
after fiction. :)
As for the topic, I agree with practically everything. I think the
original device did work off quantum signatures, albeit without Quinn's
expressed knowledge. It explains the basketball and himself returning.
You don't need a timer on you to be brought back so long as the timer
is functioning properly. SmarterQuinn may have had a timer in his pocket,
but he probably left it at home as a precaution to prevent himself from
employing it in emergency.
Of course, the entire nature of the game changes once the timer has
been corrupted and most of that has been worked out by TF, Nigel Mitchell,
and others.
As for the "magic" vortex that captured Rembrandt, I think
it screams "plot contrivance" and I leave it at that.
Recall317
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Original URL http://www.scifi.com/bboard/browse.cgi/1/5/545/28057
Nominated by Recall317
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